

Star Ruler 2: the polar opposite of Star Ruler. Problem: its diplomacy is lackluster and internal politics non-existent. It's really fun and the customization options will keep you busy for a while, particularly if you get the Galactic Armory mod. You start with your shitty small-scale stuff and in the end, everyone is a bloody Culture-level civilization in which your fleets are literally consuming thousands of asteroids in each system, where you put massive thrusters on your planets to get them the fuck out of dodge because the end-game ships have secondary batteries that can one-shoot stars and wipe out entire systems (of course, at this point, your planets are just some mobile cities and secondary production plants compared to planet-sized battleships, the Death Star being more like an escort ship). You have massive customization options, the like I've never seen elsewhere, and the scaling goes beyond ludicrous all the way to plaid. However, I would treat it less like a pure 4X and more like a very large-scale RTS.

It's really fun, accessible and benefits from both a low skill floor and a high skill ceiling, meaning you will learn a lot about the possibilities of the game. * Sword of the Stars: really refined 4X, probably the ideal example with asymmetric tech trees, really good space combat and overall a lot of enjoyment and replayability. Something you have to play a few times in your life, if only to experience that universe. Early Civilization style of game, but with a unique brand of science-fiction that still resonates hard in the players so long after it was released. * Alpha Centauri: a classic among classics.
#Stardrive 2 assimilate mods
Pretty good and easy to understand, good enjoyment and replayability as well as a good number of mods available. * Sins of a Solar Empire: pretty good 4X that tends to push towards the RTS at time, with a gameplay reminiscing of Warcraft III in a way with its heroic units that level over time.
